![]() We could test TM CP at said 60% and same 60% gain in game vs TM CP at 100% and 60% gain in Game to see if that theory applies to AMS2 for example I am not aware it would have modified the wheel Gain though as you are suggesting "many sims" would do, do you have some concrete examples? in previous builds of RF2 some years ago, the game setting like wheel rotation angle would overwrite the TM drivers setting. I have three rims: the Ferrari the Racer and the Sparco rim.Each gives a different Standard force if i click on standard in the Thrustmaster Control Panel.For example Ferrari rim is standard 60%. force for FFB without damaging my nice wheelbase? The standard is 60% in the driver,wich seems a bit low.I read that some users set it to 100 %.I think this will damage the wheel soon.So can you tell me the max. Just for your information,it's what i always thought. So i contacted Thrustmaster to find out the truth. I asked myself after reading much different opinions in racing forums about TMP Control Center FFB gain settings in raceing simulators what is recomended and what can damage your wheel if setting are to high.I always use the standard settings for my wheel and it is set to 60%! Hey folks and Thrustmaster Users, (sorry i forgot an i in official )
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